Hybrid Section of Main Theatre
Combining theatrical material exploration in spatial format
Sketchup, Photograph, Illustrator, Photoshop
Prologue: Synthesis
Context Observation at Spitalfield (The Fleeting Habitants)
Handsketch, Collage
Prologue: Synthesis
Concept Research (Exploring AI Biases)
with the help of Midjourney
...
Prologue: Synthesis
Character Prompting (Exploring AI Biases)
with the help of Midjourney
Act 01: Transcription & Materialisation
Character Prompting (Challenging AI Biases)
with the help of Midjourney
Act 01: Transcription & Materialisation
“The Play” (Memoir & Theatre Programme)

HI (Human Intelligence) resolution to AI exploration and biases.
Act 01: Transcription & Materialisation
Erratic Meeting (Tactile Exploration as Characters)
names borrowed from Les Misérables

These experimental “characters” are later embodied as the technical details. Extending the narrative beyond the stage,
traces of the story are hinted on secondary spaces to foster a continuous dialogue between
the audience-actors-materials.
Act 02: Changes & Embodiment
Material Story (Shifting Qualities)

Materialising intangible visuals into real tangible qualities.
Act 02: Changes & Embodiment
Material Story (Shifting Qualities)

Devising methods of how each material can transform into the other’s qualities
through prompting a series of material treatment and action.

Act 02: Changes & Embodiment
Material Story (Shifting Qualities)

To Fleet is, indeed, To Shift.
Epilogue: Fleeting Experience
Section & Street View

Wood Tower from the street; hinting passersby of an
evening play that will happen inside during daytime.

Epilogue: Fleeting Experience
“Prologue” (3rd Floor)

Introductory Space to set the beginning of “The Play” before visitors go down through
the lift and enter Divergence Bridge, where they will choose to explore the stories
through a point of view of one of the two characters.

The Characters, also manifesting as the materials, starts in their true and honest form.
Epilogue: Fleeting Experience
“Act 01” (1st & 2nd Floor)

Point of view inside the Wood Tower.

The Characters starts to compromise and change their qualities to become more like the other.
Epilogue: Fleeting Experience
“Act 01” (1st & 2nd Floor)

Point of view inside the Fabric Tower.

The Characters starts to compromise and change their qualities to become more like the other.
Epilogue: Fleeting Experience
“Act 02” (Ground Floor)

Point of view inside the Wood Tower.

In their post-transformation state, dilemmas arises surrounding their authenticity,
and honesty of their bond.
Epilogue: Fleeting Experience
“Act 02” (Ground Floor)

Point of view inside the Fabric Tower.

In their post-transformation state, dilemmas arises surrounding their authenticity,
and honesty of their bond.
Epilogue: Fleeting Experience
“Intermission” (Basement)

Intermission or Convergence Point, where the previously split audience meet again,
encouraged to converse and have their own fleeting moments.

Audience are free to roam here and reflect, or enjoy the intermission lounge back at the 3rd Floor,
before entering Theatre B for the Epilogue through dynamic moving stage and platforms
(details coming soon).
Epilogue: Fleeting Experience
Fleeting Traces in Secondary Spaces (Sketched Render)

Fleeting Balcony encourages fleeting experience not only in theatre space,
but also in secondary spaces.

Actors and Audiences are encouraged to face each other across each side.

Epilogue: Fleeting Experience
Fleeting Traces in Secondary Spaces (Ballustrade Details)

Fleeting Balcony encourages fleeting experience not only in theatre space,
but also in secondary spaces.

Actors and Audiences are encouraged to face each other across each side.